This page is from our blog archive
You may still find this page interesting, but there are more relevant and up-to-date blog posts available. Use search or filter options to find the latest content.
Last year we introduced WebGL rendering to KeyLines, supercharging the toolkit’s performance for your biggest datasets.
In this release, we’ve reworked KeyLines’ use of WebGL, giving a 2x better frame-rate when animating densely-connected networks of thousands of nodes. We’ve also improved the performance of our HTML5 Canvas rendering, which is around 20% faster and smoother than previous versions.
To make sure everyone benefits from these improvements, KeyLines will now use the WebGL renderer by default, falling back to HTML5 Canvas in non-WebGL compatible browsers.
As part of our ongoing work to improve KeyLines unique ‘combos’ feature, we’ve re-engineered it under the hood to make it faster. We’ve also included a new demo to show how to use Combos with Maps, removing clutter from charts automatically as the user zooms out.
We know your success depends on the quality of our support and guidance. One way we’re making this even better is through documentation improvements.
In this release, we’ve re-designed our API Reference to make it clearer and easier to use. You can now:
Our new demo shows how to build high-performance visualization applications for the ArangoDB multi-model database. It’s a great option for developers who want to combine the strengths of the graph model with more traditional database formats.
We’re constantly reviewing and improving our functionality. In this release we’re pleased that the following features have been promoted to established parts of the KeyLines toolkit:
KeyLines 3.5 also includes a number of bug fixes and minor enhancements. Take a look at the release notes for the full details.
As always, we’d love your feedback. Send us a message with your comments and suggestions about this, and future, releases.
Read more blog posts about Archive.